Glorious PC gaming master race vs. dirty console gaming peasants

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 Aragorn (usp)
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    Jogando um pouco mais, já me acostumei com algumas coisas que me incomodavam, outras nem tanto...

    De bizarro, bizarro mesmo são os gráficos dos personagens como um todo... sendo a cereja de merda as famigeradas expressões faciais, que são muito ruins.

    Para quem tem mais paciencia, vale a pena ler todos os Codex

    Um outro lixo que eu achei foi a comparação de armas, sobre o que evoluir e talz

    Outro lixo maior é o Super Fofo que só fala merda

     Super Fofo
  •  42631 posts
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    achar lixo "comparação das armas"

    não sabe nem do que tá reclamando. só quer reclamar mesmo

     bigodon
  •  22084 posts
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    eu to num nível de desinteresse de chega a ficar pulando as falas com X :lol:
    vo tentar fazer os quests principais apenas e tentar dar atenção pra parte do remnant

    cheguei no planetinha de gelo e aquilo é um eos 2.0
    copiaram e colaram, fofo e um amigo já falaram que o jogo é isso do inicio ao fim

    tenso

     bigodon
  •  22084 posts
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    dropei e deletei
    não tive paciência pra joga até o fim :magoado:

    que morte horrível pro me

     JLucasRJ
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    Mass Effect: Andromeda Patch 1.06 Notes
    Fixed issue that caused singleplayer difficulty to impact multiplayer

    Improved performance and stability

    Various improvements to cinematic scenes

    Fixed issue where SAM would mistakenly tell Ryder they have new email

    Conversation options will no longer appear “greyed out” if new content is available

    Improved legibility of subtitles

    Maximum Nexus Level increased to 29

    Single player balance improvements at higher difficulties.

    Fixed issues with player animations getting stuck when jumping or changing direction repeatedly

    Increased the number of autosaves allowed

    Special items will not carry over into New Game+

    Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled

    Fixed issue that could cause AVP to reset to zero for all planets except Kadara

    Weapon and armor vendors now carry inventory once player reaches Level 61

    Chest armors now have level restrictions

    Bonus items—such as Pathfinder Armor—can now be deconstructed

    Fusion Mod of Resistance no longer continues to apply evade damage once unequipped

    Improved responsiveness of control sticks

    Fixed clipping issue on Sara Ryder’s casual jacket

    Added graphics options to toggle Motion Blur and Depth of Field

    Fixed issue where Remnant VI would stop attacking

    Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation

    Fixed interaction with datapad in the Search for the Remnant Drive Core mission.

    Fixed issue where squadmate could not be revived if killed by a fiend at Site 2

    Swapping a dead squadmate at a loadout will not cause them to die permanently

    Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue

    Fixed issue where player could romance both Cora and Peebee

    Fixed issue where player could romance both Vetra and Peebee

    Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission

    Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable

    Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission

    Fixed broken Nomad Shield Crafting mission

    Fixed health issues with Architect’s leg that prevented completion of the fight

    Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.

    Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives

    Leaving the Nomad while falling out of bounds no longer results in infinite loading screen

    Fixed issue where Nomad jump control was not remapping

    Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy

    Improved performance on Eos when approaching or fast travelling to Prodromos

    Loading auto-save will not block progress after kett encounter near Site 1 power relay station

    Eliminated player fall through on Tempest after loading autosaves in space

    Reduced the cost of Strike Team equipment and improved its effectiveness

    A default Ryder name can now carry over to New Game+

    PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard

    PC – Improvements to display when running at different resolutions

    PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes

    PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu

    Multiplayer

    Fixed issue where player would crouch repeatedly while interacting with device

    Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker

    Improvements to reduce lag for players and hosts
    http://blog.bioware.com/2017/05/09/mass ... -06-notes/

     Keys
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    Pelo menos melhoraram o dano das armas no multiplayer. Tinha arma que simplesmente não dava pra usar.

     JLucasRJ
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    EA está “muito feliz” com a BioWare e Mass Effect: Andromeda
    As declarações vieram de Andrew Wilson, CEO da empresa, durante uma conferência para investidores. Nesta mesma, onde foram compartilhados resultados positivos e projeções de vendas para o Star Wars: Battlefront II.

    Wilson explicou que Andromeda é um jogo interessante e que teve um longo processo de desenvolvimento. Muitas das qualidades do estúdio como: criação de grandes histórias, profundidade nos relacionamentos, imaginação, etc foram representadas na obra. Mesmo que as notas dos analistas tenham ficado abaixo das expectativas.

    O executivo reforçou que a comunidade da franquia é muita apaixonada pela série e muitos deles encontraram em Andromeda exatamente o que esperavam. E a EA feliz com o resultado final, com a BioWare e já pensa no futuro da série que será ainda mais forte.
    https://www.meups4.com.br/noticias/ea-e ... andromeda/



    Mass Effect Series on Hold, According to Report
    Mass Effect Andromeda developer BioWare Montreal has put the series on hiatus, according to a report.

    A representative for EA sent us the following statement:

    Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we're prepared for the next experiences we will create.

    The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects.

    With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We're also ramping up teams on other BioWare projects in development.

    There will be much more to come from BioWare in the years ahead
    .”

    Kotaku reports BioWare Montreal is now a "support studio," with employees not working on Star Wars Battlefront II instead staying at the studio to "help support BioWare’s other games," its sources said.

    BioWare Montreal will still be working on patches and fixes for Mass Effect: Andromeda's multiplayer.

    One of the "other projects" is BioWare's brand-new IP, first announced back in January. During yesterday's EA quarterly earnings call, the company announced the new BioWare IP release date was being pushed back to no earlier than April 2018, after the start of its 2019 fiscal year.

    The report also said BioWare isn't doing away with its vaunted series, but is instead pumping the brakes on a followup to Mass Effect: Andromeda.
    http://www.ign.com/articles/2017/05/10/ ... -to-report

    Imagem

     bigodon
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    falei que me teve uma morte horrivel com o andromeda
    vai toma uma geladeira sinistra igual dead space ou pior... igual burnout

     Tigass
  •  19908 posts
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    bigodon escreveu: falei que me teve uma morte horrivel com o andromeda
    vai toma uma geladeira sinistra igual dead space ou pior... igual burnout
    Mas Dead Space fechou a história, eu sou fanzaço da franquia e espero que nunca mais façam nenhum jogo.

     Rules
  •  45557 posts
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    Mas Dead Space só o primeiro presta
    Os outros são um lixo

     Tigass
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    Rules escreveu: Mas Dead Space só o primeiro presta
    Os outros são um lixo
    Os três são fantásticos.

     JLucasRJ
  •  22303 posts
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    bigodon escreveu: falei que me teve uma morte horrivel com o andromeda
    vai toma uma geladeira sinistra igual dead space ou pior... igual burnout
    Medal of Honor é um exemplo melhor.
    bigodon  isso

     Aragorn (usp)
  •  5754 posts
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    Ainda to jogando... fiz 100% (do que apareceu até agora) de EOS, VOELD e HAVARL...

    As side quests eu vou pulando até as falas. Agora vou fazer umas missoes de lealdade e depois das seguimento em Kadara... estou com umas 40 hrs. A historia principal não acho um lixo absoluto, dá pra passar...

    Umas peguntas:
    - Quem zerou, o fez com quantas horas em média?
    - Qual build voces escolheram? Eu estou com um Mix de Combate e Tecno... não tenho nem 1 ponto investido em Biotics...

    Só tenho 3 skils até o talo e o resto todas passivas...

     JLucasRJ
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    Mass Effect: Andromeda Patch 1.08 Notes

    Improved Character Creator

    We’ve expanded the options available in the character creator, giving you greater control over your Ryder’s appearance. Two new heads were added, one male and one female, as well as a new complexion option and a greater range of available skin tones. We also unlocked all hairstyles for both sexes, and added a new bald option.

    For players wanting to adjust their look mid-game, we added the ability to change your character’s appearance onboard the Tempest.

    And for fans of Alec Ryder’s iconic appearance, you can now choose to keep the default Alec, rather than having his appearance be based on your custom Ryder.


    Expanded Male Romance Options for Scott Ryder

    Scott Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:

    Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.

    However, we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your crew are some of the most loved and cherished parts of our games, so we wanted to make sure we got it right. We consulted with members of the LGBTQ community, both externally and within our own studios. After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara.

    Our writing, editing, and animation teams worked together to ensure this change made sense for Jaal’s character, and the result is a relationship we hope feels as fulfilling and memorable for Scott as it does for Sara.


    You can find a full list of changes and improvements in the patch notes below. For notes in other languages, click here.

    Single player

    Ryder’s appearance can now be changed onboard the Tempest
    Expanded the range of options available in the character creator
    Jaal can now be romanced by Scott Ryder
    Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.
    Fixed issue with Nomad upgrades Shield Crafting quest
    Nexus level and cryo pod points are retroactively granted
    Vendors now carry weapon mods for Level 60-71 players
    Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire
    Improved clarity of descriptions for augmentations
    Plasma Charge system now works properly for shotguns
    Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second
    [PC] Added experimental support for Dolby Vision™ technology

    Multiplayer


    Stealth Grid challenge now increments properly
    Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed
    Enabled movement correction during Fiend attacks to reduce incidence of players seeing Fiends attacking in the wrong direction
    Improved movement prediction for some enemies in tight spaces to reduce appearance of teleportation
    Fixed issue that prevented melee attacks if the revive icon was near center screen
    Fixed issue where ammo pick-up audio incorrectly played
    Fixed issue where Backlash could malfunction while moving
    Using Stealth and Recon Visor together no longer increases duration of invisibility for Turian Agent
    Fixed issue where weight reduction modifications wouldn’t reduce weight
    The Revive Pack Transmitter now displays the revive radius in the loadout screen
    Equipping the Cobra RPG now interrupts reloading
    Player turns to Adhi when getting synced to avoid teleportation issue
    Fixed issue where enemies would occasionally enter T-pose when hit
    Improved visual and audio cues for player ready status in Multiplayer lobbies
    Added “Lights” option to customization options

    http://blog.bioware.com/2017/06/06/mass ... 55659346=1

     JLucasRJ
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    Mass Effect: Andromeda Patch 1.09 Notes
    For patch 1.09, we’ve continued to improve facial animations in Mass Effect: Andromeda, as well as fixing a number of player-reported issues. We’ve also added Platinum difficulty to Multiplayer, featuring a new mixed enemy faction.

    You can find a full list of notes below. For notes in other languages, click here.

    Various improvements to facial animations and cinematic scenes
    Improved stability
    [MP] Platinum difficulty added
    Fixed issue where certain hair textures could disappear from female custom heads when using Facial Reconstruction Suite
    Fixed issue where negative AVP could be displayed after reaching Nexus level 20
    Fixed various quest progression blockers
    Fixed issue where Ryder could be killed even when following directions during the guarded walk through Aya
    Fixed issue where player could commit to relationships with both Jaal and Cora concurrently
    Fixed issue where the “Reach the Signal Source” objective in Peebee’s quest line could fail to trigger
    Fixed issue where player could get trapped on a ledge in the Elaaden Vault, causing an infinite load screen
    Fixed save/load issues with the final battle area in Peebee’s Loyalty mission
    Fixed issue where the “Speak to Sid” objective on the Nexus could persist indefinitely
    Fixed issue where quest marker could disappear during the final step of the “Reformation” quest on Voeld
    Addressed issue where it was possible for the player to be attacked during initial conversation with Bain Massani on Eos
    Fixed issue where save/load could cause final platform to disappear in Drack’s Loyalty Mission
    Fixed issue where the player can’t progress through the final story mission if the Nomad is broken from the “Out of Gas” quest
    Added a confirmation prompt before changing Ryder’s appearance on the Tempest
    Fixed issue where player could become trapped by NPCs in the APEX HQ on the Nexus
    X5 Ghost can now be dismantled.
    Fixed issue where TAB (keyboard) and Start/Options (Controller) no longer served as shortcuts to close the pause menu
    Fixed issue where auto-level could assign skill points into loyalty-locked squadmate skills
    Tactical Cloak melee damage bonus now applies to jump-melee as well.
    Fixed issue with Fusion Mods displaying incorrect stats
    [PC] Improved HDR functionality on Windows 10 Creators Update
    [PC] Photo mode now supports Ansel’s depth-of-field controls.
    [PC] Fixed issue where Logitech keyboard rebinding would cause key lighting to work improperly
    http://blog.bioware.com/2017/07/04/mass ... -09-notes/

     Clotilde
  •  19176 posts
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    mais um ano e fica jogável

     Sudit
  •  48009 posts
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    Estava buscando umas coisas sobre tortanic e acabei achando isto sobre o Wand das galaxias:

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